A few GNet questions

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Ok. How do I tell when a new player is connected?
What I need to do is detect new connections, and then attach an object to them. Once I recieve updates to them, I need to update the attached objects to their new state.
I totally dig the GNet sample, but there you just draw players/bullets right away. I'm using MiniB3D so entities exist in the MiniB3D system as well.

Maybe I could check if GNet objects have an attached object, and if not so, assign them a new one?
Would this work? (I'll test more tonight when I get off work)

When a client disconnects, can I check for Zombie states to remove local objects?