Yeah I'll add Max2D support to the next version.
Sweet! I was just starting to fiddle with straight OpenGL in order to find a better way to do 2D than using sprites childed to the camera (which led to the discovery of the sprite orientation issue you fixed so quickly!). This is a terrific tool. Thanks for your hard work!
Sweet! I was just starting to fiddle with straight OpenGL in order to find a better way to do 2D than using sprites childed to the camera (which led to the discovery of the sprite orientation issue you fixed so quickly!). This is a terrific tool. Thanks for your hard work!