UV mapping problem

Blitz3D Forums/Blitz3D Programming/UV mapping problem

you forgot a " in the filename ... but i don't think it's the error, however it would return an error while compile the program.

Maybe you specify a mesh that have no UV Coordinates => result is all uv are setted to 0,0 , and generally corner of textures are black. If you have a black background viewport, you won't see your model.