1. ?!
2.: where do you position your cubemap rendering cam? to get nice water reflections you should position the cubemap cam on the opposite site of the water. if the water plane is on y = 0 then use positionentity cubecam,entityx(camera),-entityy(camera),entityz(camera) !
but there will still be some trouble, if you have tris that are under the water plane.
2.: where do you position your cubemap rendering cam? to get nice water reflections you should position the cubemap cam on the opposite site of the water. if the water plane is on y = 0 then use positionentity cubecam,entityx(camera),-entityy(camera),entityz(camera) !
but there will still be some trouble, if you have tris that are under the water plane.