Mark's Aug 2006 worklog

BlitzMax Forums/BlitzMax Programming/Mark's Aug 2006 worklog

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last I checked my 6600 doesn't do SM3 anyway and that's part of Mark's listed requirements... so go figure.
Check again.

Personnaly, i dont have the time/budget, so i aim at smaller games, less graphic quality, lesser sale price, but bigger audience. And that means low-end machines.
No it doesn't. Just because you have lower hardware requirements doesn't mean you automatically get a larger audience. That's just bad math.

I'm not complaining as i think its great that max3d will be for next gen, but i just cant find a logical reason to use it in a commercial endeavour, as it narrows my target audience by a huge percentage.
Why is that bad? The narrower your initial target audience, the easier it would be for you to acheive early market dominance.

Most casual gamers have computers that date 3-5 years.
No offense, but people who have computers that old, are not likely to even know about your game, let alone buy it.

You make it sound like it will be better than any other latest 3d engine.
You mean kinda how Blitz3D was, back when it was released?

I also don't get why it should take one year to do a simple 3d game or even a quick client job done.
You mean a game like say, Shpere Racer? Or Aerial Antics? How long did those take, do you reckon?