Mark's Aug 2006 worklog

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@Will

You make it sound like it will be better than any other latest 3d engine.

Will it really be such a strong next gen engine and what does this mean exactly (will only need nextgen hardware or also providing nextgen concepts and results)?
Are stencil shadows still the only shadow solution?
Any deals to get something beside of ODE?
Will there be an 3d editor?
...

I think it will be a decent product but i don't expect it to be the cream of the earth.

And it won't be of use for some people at launch if it's SM3 only due to that they don't have such cards (and it's not only about buying a new gfx-card if you're a mac user for instance) and that you can't use it due to the installed user base. By the way is SM3 needed for all functions or only for certain shaders?

Well, it doesn't take a year to do a simple 3d game or get a quick client job done for all. Some are already familiar with 3d concepts and only need to adapt to the engine. Sure this needs a learning time but not a year and then you will get stuck.

I don't say that this isn't the right strategy. Actually it is if you can't get all done till the release date but it would haven been so much nicer if it would be useable without such limitations. Ohhohh when i just remember all the headaches when using early BlitzMax versions. Anyway the best news about this is that they will work on fallbacks at all.

As for your argumentation that people swap if it won't be released yet. This might be right for some people but also wrong for others due to they want a complete solution from BRL or that other products are probably more expensive and they are familiar with BRL. And you won't stop switching those who need a solution by now if coming up with a SM3 only solution by now. But also here this might not be such an issue due to that some poeple also own more than one product.

As for your advices it will also take some further polishing on your side to adapt and test your media once fallbacks are added otherwise you might be surprised why there isn't a profit at all. ;O)


Relax,

taumel