MiniB3D Thread 3

BlitzMax Modules Forums/MiniB3D/MiniB3D Thread 3

I edited the above post.
The projection issue is gone, was an error on my side!

Thats the code I used and put into the example after the other line of debugtext.
	Local vec:TVector = cam.ObjectToScreen(cube)
	DebugText 0,20, "Coords: " + vec.x + ","+vec.y+","+vec.z
	DebugText vec.x, height-vec.y, "Cube"  		' height - vec.y needed as OpenGL has reversed y. Else it looks like projection error!