Why do people buy BlitzMax when they don't want to use its most important feature...
I bet it would be more unfair if that design decision to make a highly expandable potentially low-level language turned out to be completely pointless.
:(
Feel free to try these things!
The language was built for you to be able to use 3rd-party 3d engines like Irrlicht or Ogre.
Anyway, regarding 30 animated meshes at once, I still can't help you.
Your best bet is to go through the different available solutions for BlitzMax (there's a list of the noteable ones somewhere in the BlitzMax forums) and try to recreate your scene in each one.
If you find it too difficult to create what you want, the engine is either not suited to your project or poorly designed. (Or just too complicated to be worth your time).
You'll end up with only a couple engines to choose from after throwing out the others in fits of rage, at which point the choice should be obvious :)
Note that lots of these engines are still works in progress.
The straight wrappers are quite good, though, once you figure out how they work. (*Sigh* It's all a bit too complicated for my little head. SOW does well at keeping it simple, though)
I bet it would be more unfair if that design decision to make a highly expandable potentially low-level language turned out to be completely pointless.
:(
Feel free to try these things!
The language was built for you to be able to use 3rd-party 3d engines like Irrlicht or Ogre.
Anyway, regarding 30 animated meshes at once, I still can't help you.
Your best bet is to go through the different available solutions for BlitzMax (there's a list of the noteable ones somewhere in the BlitzMax forums) and try to recreate your scene in each one.
If you find it too difficult to create what you want, the engine is either not suited to your project or poorly designed. (Or just too complicated to be worth your time).
You'll end up with only a couple engines to choose from after throwing out the others in fits of rage, at which point the choice should be obvious :)
Note that lots of these engines are still works in progress.
The straight wrappers are quite good, though, once you figure out how they work. (*Sigh* It's all a bit too complicated for my little head. SOW does well at keeping it simple, though)