The 'Stencil shadow' thread

Blitz3D Forums/Blitz3D Programming/The 'Stencil shadow' thread

i can understand you, and now i wanna tell you the story of my life:

one year ago, in the thread "stencil shadow volume demo" by tom, if found my idea to make a stencil shadow system.
i tested the code, but at first it was ATI unfirendly! But then he made a fix, and i tried harder on it!
then i made a function which creates volumes from each polygon. not just from the edges! that means a caster with 100 triangles would cast 600 shadow polys. just *6! this looks weird with toms old stencil demo, so i improved it to the carmacks reverse by braincell!
well, for a long time i frozen all researches, cause i thought, i never make a good shadow system :D.
2 months ago, daredevil made a stencil shadow system, too. he had a good volume system, but a slow software-stencil-buffer. so we decided to move together. so we put his volume function optimized into my current system! then, i made some samples and we published the first alpha version of this shadow system! 3 weeks after it he made a new algorithm for shadow volumes...and when he was ready, i checked out that aglorithm. it took a lot of time to initialise the casters, so i build a *.shw caching file.
then i was playing arround with bona animation, and found out, that they can easily be set to a shadow caster by recursive setting each bones!
then i published it to this 0.6 beta!
not b3d models are barely working and the system was more flexible ever :)

this was the time of my life!
between all that sentences were hundrets of ours of research!

bye