repeat: Even Blitz3D has multitexturing with up to 8 textures and 5 different blend modes. (that is multitexturing. Don't know what you see as multitexturing. Doing it in the way photoshop does is something different that might or might not work depending on what you used there as it has blending possibilities not supported by 3d cards)
Shaders rely on multitexturing for their stuff, so yes it will be in as the recent worklog entry mentions that he is playing around with shaders and he mentions that Max3D will need a real graphic card to run (shader and 3d performance, not intel)
Shaders rely on multitexturing for their stuff, so yes it will be in as the recent worklog entry mentions that he is playing around with shaders and he mentions that Max3D will need a real graphic card to run (shader and 3d performance, not intel)