Get an Object's Ref Count?

BlitzMax Forums/BlitzMax Programming/Get an Object's Ref Count?

Ok, then no, I'm not talking about the same thing as the previous thread. Sorry if I was misleading. I just think being able to pull up the number of references remaining could be very useful for managing your own objects.

I mean, what's the good of having an automated garbage collector if I'm having to manually destroy everything just like I was in Blitz3d. If the engine doesn't need an internal reference of it's own, it's great, If the engine's internal reference is the only one needed, it's great. But if you need both, you can't do it automatically. Not without the refcount anyway.