wow, that helps alot, thanks!
one more thing (i hope), bill: u said that the bones in a model are actually B3D pivot points, so say that you have an anim of the mesh swinging a sword, will the sword change the direction its pointed (depending how the hand moves) in aswell, because, i thought if it was parented to the pivot point it would move with it, but not change direction ?
thanks,
JS
one more thing (i hope), bill: u said that the bones in a model are actually B3D pivot points, so say that you have an anim of the mesh swinging a sword, will the sword change the direction its pointed (depending how the hand moves) in aswell, because, i thought if it was parented to the pivot point it would move with it, but not change direction ?
thanks,
JS