Any ideas on this?

Blitz3D Forums/Blitz3D Programming/Any ideas on this?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I could well be wrong here but perhaps its simply that part of the gun is closer to the camera than the 'near' CameraRange value. Try setting CameraRange 0.0001,1000 or something and see if that makes a difference.

EDIT - Actually, I think that's maybe what a couple of people were trying to say above.