well, the the 3D mesh editing program im useing isn't so good, and the only B3d compatable file format i can save as is .X
anyway, if i did manage a b3d file, how would i get blitz to recognize the hand bone and be abled to parent the weapon to it?
sorry for all the questions... im really bad with the graphics side of programming :(
JS
anyway, if i did manage a b3d file, how would i get blitz to recognize the hand bone and be abled to parent the weapon to it?
sorry for all the questions... im really bad with the graphics side of programming :(
JS