Mark's Aug 2006 worklog

BlitzMax Forums/BlitzMax Programming/Mark's Aug 2006 worklog

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For low end systems, simply use Simons MiniB3D. It's already pretty good, and will get to the point of almost full Blitz3D compability.

Chances are that Max3D will feature a similar interface so porting should be easy. Always seperate you 3D and game code, so you can switch the underlying stuff easily :)