jerking or sticking

BlitzMax Forums/BlitzMax Programming/jerking or sticking

strange. Logically the test above should NEVER jump as it's moving whole pixel numbers once per frame so it should be totally smooth UNLESS some background task causes it to miss a frame. Of course using fixed rate logic/delta time or tweening should mean that when a frame is missed, the code compensates by moving the object the correct distance based on time passed, but this shoudl still result in a visual jerk. It's interesting that the tweening has resulted in no jerks on your PC. Wonder if you can adapt the square test above to use tweening...