Mark's Aug 2006 worklog

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I agree that it should target next or current gen at least.

This means Shader support and usage of Shader 2 which is standard today.

But what I do not agree is the usage of Shader 3.
Don't know, I played quite some game with dynamic light effects on my old 1,5Ghz P-M notebook with mobile radeon 9700 and it didn't have any problem after all. which means either the light effects are not cpu intense (was a banias so far lower FPU performance than other CPUs) or they are doable with Shader 2 / 2.1 as well.

Sure you don't mix some parts on Shader 2.1 which ATI supports for quite some time and 3.0?


PS: Just because Shader 3 is used, those effects aren't cheaper. Lets take 7200 / X1300 and try them on these cards. While they support Shader 3 it would be the far more intelligent decision to use the CPU as those shader units are totally underscaled for such stuff.