I tried this code and I think that it worked.
If JoyType(0) Then stick=0 If JoyType(1) Then stick=1 If JoyType(2) Then stick=2 If JoyType(3) Then stick=3 While Not KeyDown(1) If JoyHit(13,stick) Then gear=gear-1:If gear<-1 Then gear=-1 If JoyHit(14,stick) Then gear=gear+1:If gear>1 Then gear=1 If JoyHit(3,stick) Then gear=gear-1:If gear<-1 Then gear=-1 If JoyHit(4,stick) Then gear=gear+1:If gear>1 Then gear=1 If gear=-1 Then gearstring="Reverse" If gear=0 Then gearstring="Neutral" If gear=1 Then gearstring="Drive" EntityParent camera02,camera01 If JoyY(stick) < -0.05 If gear=1 speed=speed+0.005 If speed>2 Then speed=2 MoveEntity camera01,0,0,speed End If If gear=-1 speed=speed-0.005 If speed<-0.5 Then speed=-0.5 MoveEntity camera01,0,0,speed EndIf End If If JoyY(stick) > 0.05 speed=speed-0.01 If speed<0 Then speed=0 speed=speed*0.99 MoveEntity camera01,0,0,speed End If If JoyY(stick) > -0.05 And JoyY(stick) < 0.05 speed=speed*0.99 MoveEntity camera01,0,0,speed End If If JoyX(stick) < -0.05 And speed>0 steer=-JoyX(stick) If steer>1 Then steer=1 TurnEntity camera01,0,steer,0 End If If JoyX(stick) > 0.05 And speed>0 steer=-JoyX(stick) If steer<-1 Then steer=-1 TurnEntity camera01,0,steer,0 End If If JoyX(stick) < -0.05 And speed<0 steer=JoyX(stick) If steer<-1 Then steer=-1 TurnEntity camera01,0,steer,0 End If If JoyX(stick) > 0.05 And speed<0 steer=JoyX(stick) If steer>1 Then steer=1 TurnEntity camera01,0,steer,0 End If If JoyX(stick) > -0.05 And JoyX(stick) < 0.05 Then steer=0