I have a gun model, and I've attached it to the camera as this is a FPS game. Following me? Good.
It runs and looks fine, but it has a clipping problem with the other meshes, not uncommon. So I usualy just do something like EntityOrder -1 and it works.
Not this time, it doesn't clip, but now some of the triangles in the mesh are flipped.
Any ideas?
It runs and looks fine, but it has a clipping problem with the other meshes, not uncommon. So I usualy just do something like EntityOrder -1 and it works.
Not this time, it doesn't clip, but now some of the triangles in the mesh are flipped.
Any ideas?