hi kevin8084, then creating spinners the gadget created before the spinner becomes it buddy.
heres an example.
kev
heres an example.
; WB3D styles Include "WB3DStyles.bb" Graphics3D 800,480,16,2 SetBuffer BackBuffer() Global RuntimeWindow_hWnd = WB3D_InitializeGUI(SystemProperty("AppHwnd"),10,10,800,500) WB3D_SetQuitMessage "WB3D 3D/GUI quit","Sure To Quit Test.bb" window = WB3D_CreateWindow("test",100,100,500,300,0,0) spinner_value = WB3D_CreateEditField("",40,5,100,20,window,0,0) spinner = WB3D_CreateSpinner(141,5,40,20,window,1,0) WB3D_SetSpinnerRange spinner,0,100 While Not KeyDown(1) Select WB3D_WaitEvent() Case $401 Select WB3D_EventSource() Case spinner If WB3D_GetSpinnerPos(spinner) = 50 Then WB3D_Notify "spinner gadget","spinner position at 50",0 EndIf End Select End Select Wend WB3D_EndGUI() End
kev