I'd never known this problem prior to a new set of animated characters I am using.
I'm wary of using MeshCullBox. It certainly works, but I wonder what the downside of using it is (if any) against having models that work properly with B3D?
To be honest, I still don't fully understand why my new set of models have this mesh problem - I'd rather attempt to fix them than use a workaround.
I'm wary of using MeshCullBox. It certainly works, but I wonder what the downside of using it is (if any) against having models that work properly with B3D?
To be honest, I still don't fully understand why my new set of models have this mesh problem - I'd rather attempt to fix them than use a workaround.