Yeah, Evak that's exactly what I'm talking about. And yes you're right Blitz3D doesn't have the blend modes to do this properly. If you happen to want to blend two textures you can fake it with other blend modes as seen in a demo in the 'Mak' folder but that won't work with every combination of textures with certain colours since the blending is additive
You can get around this with other ways and workarounds but that then leads to Z buffer problems if you have entities with lower than full alpha in front of your terrain.
You can get around this with other ways and workarounds but that then leads to Z buffer problems if you have entities with lower than full alpha in front of your terrain.