Making a 2D RPG have questons

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Oh sure, you can complicate matters by needing to seperate lines of text into their individual commands but why not just use a format for scripts that is both easy to write and easy for your program to read?

As to limiting your scripts to just text and not raw numbers, I think you're limiting yourself by doing that.

But I've you've brought up something I totally forgot about, boolean logic.

By using ifs, ands, ors and elses in your scripts, you can program your entire game with just your scripts. It can take some time to make a parser for this but it can save you a helluva lot of time.