anawiki - I couldn't replicate the multiple lights issue. Could you post an example?
Here's my own example - put it in the tests folder - has two lights, seems to work fine:
Here's my own example - put it in the tests folder - has two lights, seems to work fine:
Import "../MiniB3D.bmx" Local width=640,height=480,depth=16,mode=0 Graphics3D width,height,depth,mode AmbientLight 32,32,32 Local cam=CreateCamera() PositionEntity cam,0,0,-60 Local light=CreateLight(2) LightColor light,255,0,0 LightRange light,5 PositionEntity light,0,0,0 Local light2=CreateLight(2) LightColor light2,255,255,0 LightRange light2,5 PositionEntity light2,10,0,0 Local ent1=LoadAnimMesh("media/grid.b3d") Local ent2=CopyEntity(ent1) PositionEntity ent1,0,10,0 PositionEntity ent2,0,-10,0 RotateEntity ent1,180,0,0 Local ent3=CreateSphere(20) Local ent4=CreateSphere(20) PositionEntity ent3,-10,0,0 PositionEntity ent4,10,0,0 ScaleEntity ent3,4,4,4 ScaleEntity ent4,4,4,4 Local cx#=0 Local cy#=0 Local cz#=0 Local pitch#=0 Local yaw#=0 Local roll#=0 ' used by fps code Local old_ms=MilliSecs() Local renders Local fps While Not KeyDown(KEY_ESCAPE) If KeyHit(KEY_ENTER) Then DebugStop ' control camera If KeyDown(KEY_UP) Then cz#=cz#+1.0 If KeyDown(KEY_LEFT) Then cx#=cx#-1.0 If KeyDown(KEY_RIGHT) Then cx#=cx#+1.0 If KeyDown(KEY_DOWN) Then cz#=cz#-1.0 If KeyDown(KEY_W) Then pitch#=pitch#-1.0 If KeyDown(KEY_A) Then yaw#=yaw#+1.0 If KeyDown(KEY_S) Then pitch#=pitch#+1.0 If KeyDown(KEY_D) Then yaw#=yaw#-1.0 MoveEntity cam,cx#*0.5,cy#*0.5,cz#*0.5 RotateEntity cam,pitch#,yaw#,roll# cx#=0 cy#=0 cz#=0 ' RenderWorld renders=renders+1 ' calculate fps If MilliSecs()-old_ms>=1000 old_ms=MilliSecs() fps=renders renders=0 EndIf GLDrawText "FPS: "+String(fps),0,0 Flip Wend End