I'll second JustLuke's comments.
I'm hoping that GrumpyOldMan's library may offer a new solution. We'll have to wait and see how that progresses, but at the moment, it appears to handle boned animation better than Blitz's own system. So perhaps, his library may also allow access to the information needed to create stencil shadows for bone-animated meshes.
I'm hoping that GrumpyOldMan's library may offer a new solution. We'll have to wait and see how that progresses, but at the moment, it appears to handle boned animation better than Blitz's own system. So perhaps, his library may also allow access to the information needed to create stencil shadows for bone-animated meshes.