oh wow that's awesome guys !!!!
Really cool to hear you guys like it and already making some seriously(!) funky stuff!!!! :)))
Make sure you stick to a proper naming convention for your global variables because these gui's can grow into monsters! My own editor has passed like 800 of 'em! ;)
In stead of having one MASSIVE select case structure, check if a seperate/floating window is open, and if so, run a seperate _update() routine for each window. So you can 'manage' all these gadgets/global variables. Like:
Danny
Really cool to hear you guys like it and already making some seriously(!) funky stuff!!!! :)))
Make sure you stick to a proper naming convention for your global variables because these gui's can grow into monsters! My own editor has passed like 800 of 'em! ;)
In stead of having one MASSIVE select case structure, check if a seperate/floating window is open, and if so, run a seperate _update() routine for each window. So you can 'manage' all these gadgets/global variables. Like:
If WB3D_GadgetVisible(winProp) Then uiFree = gui_winProp_update(event,eSource,eData)Keep those shots coming!
Danny