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The horses should turn with the pivot like in this code:
Graphics3D 800,600,32,1
SetBuffer BackBuffer()
pivot = CreatePivot()

For t = 0 To 359 Step 45
	cone = CreateCone(8,True,pivot)
	PositionEntity cone,Cos(t)*5,0,Sin(t)*5
	RotateEntity cone,90,t,0
Next

camera = CreateCamera()
PositionEntity camera,0,0,-10

light = CreateLight()
RotateEntity light,45,45,0

While Not KeyHit(1)
	Cls
	RenderWorld
	Flip
	
	TurnEntity pivot,0,1,0
Wend