The horses should turn with the pivot like in this code:
Graphics3D 800,600,32,1 SetBuffer BackBuffer() pivot = CreatePivot() For t = 0 To 359 Step 45 cone = CreateCone(8,True,pivot) PositionEntity cone,Cos(t)*5,0,Sin(t)*5 RotateEntity cone,90,t,0 Next camera = CreateCamera() PositionEntity camera,0,0,-10 light = CreateLight() RotateEntity light,45,45,0 While Not KeyHit(1) Cls RenderWorld Flip TurnEntity pivot,0,1,0 Wend