Network functions please...

Blitz3D Forums/Blitz3D Programming/Network functions please...

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You don't understand do you, Bobysait.

LAN - Local Area Network
TCP/IP - Transmission Control Protocol/Internet Protocol

TCP/IP is the standard protocol for network and online connections. Other protocols exist, like IPX, which is outdated.

It is NOT required to input an IP address, if you want proof, make a simple network program that inits using StartNetGame(). You will NEVER have to give ANY address information, no IP address, no computer name, no nothing, and yet you can still see all the games availiable on your network. I am on a network not connected to the internet. Besides, if I want a game between computer in my house, I don't want to send my game off to some server site just to get information that StartNetGame() gets without being online. Just play Warcraft III on you local network. Nowhere do you give it any IP information. You just click on the multiplayer button and it shows a list of all open games. I want to be able to do that kind of thing. I would like StartNetGame() to be broken into several function that don't have a stupid window. I don't know how or where StartNetGame() is getting the network information, but it is getting it and I want to know how.

Maybe Mark has some hints...