Hmm, after playing games like Bust-A-Move...

Miscellaneous Forums/General Discussion/Hmm, after playing games like Bust-A-Move...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I sorta wanted to disassociate my game from Pong at all costs
it's on the same engine, but it uses fancier graphics
I gave it that Legend of Zelda/Gauntlet II-style look in the background, to add that extra flair
since I am doing this on Blitz 3D, maybe the 3D-ness will come with something that'll revolutionize something
using "Ball Cam" technology may rectify a new way of looking at Bubble Bobble AND Pong


Seriously, every post from 8IronBob aka RAM Digital Media is just one post closer to the day when I expect him to say "HA! I FOOLED YOU ALL! YOU THOUGHT I WAS *SERIOUS*!! AS IF!! HAHAHAHAHAA!!!!!111". Unfortunately, each time it happens, it's one more post we have to look slightly away from as we read, as one might half look at footage of a pedestrian being hit by a car.

I am loathe to take potshots at those obviously less talented than others (myself very much included), but 8Ironbob's inane rhetoric has driven me to it:
- Your artwork is atrocious and would have Atari 2600 coders sniggering behind your back.
- It's PONG, FFS!

I love to see people try, and I love to see people try with their craptacular - but honest - programmer art. But for the love of God please keep the delusions of grandeur to yourself - or at least spread them out a bit.

Back on topic:
Seems like that a game like this would be almost like combining pinball and Tetris together, basically, or Hexic for that matter, am I correct?

Check the generously posted source code. That will tell you exactly what sort of thing you need to do.