I sorta wanted to disassociate my game from Pong at all costs
it's on the same engine, but it uses fancier graphics
I gave it that Legend of Zelda/Gauntlet II-style look in the background, to add that extra flair
since I am doing this on Blitz 3D, maybe the 3D-ness will come with something that'll revolutionize something
using "Ball Cam" technology may rectify a new way of looking at Bubble Bobble AND Pong
Seriously, every post from 8IronBob aka RAM Digital Media is just one post closer to the day when I expect him to say "HA! I FOOLED YOU ALL! YOU THOUGHT I WAS *SERIOUS*!! AS IF!! HAHAHAHAHAA!!!!!111". Unfortunately, each time it happens, it's one more post we have to look slightly away from as we read, as one might half look at footage of a pedestrian being hit by a car.
I am loathe to take potshots at those obviously less talented than others (myself very much included), but 8Ironbob's inane rhetoric has driven me to it:
- Your artwork is atrocious and would have Atari 2600 coders sniggering behind your back.
- It's PONG, FFS!
I love to see people try, and I love to see people try with their craptacular - but honest - programmer art. But for the love of God please keep the delusions of grandeur to yourself - or at least spread them out a bit.
Back on topic:
Seems like that a game like this would be almost like combining pinball and Tetris together, basically, or Hexic for that matter, am I correct?
Check the generously posted source code. That will tell you exactly what sort of thing you need to do.