Well Ive used all methods including the PointEntity() command from Blitz3d. They all work great, dont see any speed difference (yet). My main problem is my model is facing the opposite direction. I fixed that with RotateMesh, and it worked great, the new problem is if I use RotateMesh on any equipped items, they get all stretched and skewed. Any Idears on how to fix this without remodeling my center points for each model?
Thanks in advance.
Thanks in advance.