Exporting multiple meshes into 1 .b3d model

Blitz3D Forums/Blitz3D Programming/Exporting multiple meshes into 1 .b3d model

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I think you need to use nested nodes to define the hierarchy.

An other solution would be to use AddMesh to collapse multiple surfaces in one mesh, then use the SaveB3D source from the archives. The source also explains how to identify certain loaded surfaces by their textures without to use LoadAnimMesh.