My first head model

Miscellaneous Forums/Graphics Showcase/My first head model

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Ok, thought it's modeled using high poly paths. So without the subdivisions it's looking much better to me. "Better" like "Better" in Frames per second.

well if you have real good polygon reducers, and your target machines are high end, then you may do the high poly stuff nevertheless. Like in doom 3 you could use the high poly version (eg 250 kTris) to create normalmaps for a lower poly version (around 4 kTris).

A few years ago the goal was about 1000 Tris for a character. This required a debatte about every single triangle. Now things have changed.