Thanks a lot! yes the handle isn't that good. Like some details as well, eg. the bolt is covered by wood - you couldn't operate it. However, the user will only see it as a pickable item in the level. And in first person perspective mode during the gun selection for a short moment, before the fullscreen crosshair mode pops up.
It also wasn't that easy to keep the polycount low cause it has many round shapes (barrel, sight, stock etc.), so I had to make some compromises. The grip handle was added as a noncapped cylinder, that's why it looks kind of broken.
Well maybe I'll polish this a little more the sooner or later.
It also wasn't that easy to keep the polycount low cause it has many round shapes (barrel, sight, stock etc.), so I had to make some compromises. The grip handle was added as a noncapped cylinder, that's why it looks kind of broken.
Well maybe I'll polish this a little more the sooner or later.