I don't suppose there's a way to store handles to BlitzMax objects in such a way that the Garbage Collector cannot see them, is there? IE: A way I could keep a list of objects but the garbage collector will delete them as soon as all *other* references are broken? That would solve it, but I don't guess that would be a very sensible language feature.
Managing External Objects
BlitzMax Forums/BlitzMax Programming/Managing External ObjectsThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.