My first head model

Miscellaneous Forums/Graphics Showcase/My first head model

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Well that is quite an interesting thought JFK.
It's a matter of form before function opposed to what modelers had to do for years(build a functional model and stick to that).
Many modelers have wanted this functionality and now that it's here it is not satisfying? I beg to differ.

Especially for organic shapes this approach offers freedom never seen before - granted the time it takes to build a model 'can' go up but from an artists perspective this new process yields much better results.

During the design phase forget about topology, animation and polycount - go high-res and sculpt till you are satisfied.

When the design is ok go ahead and build a low-res cage ontop of your model.

Transfer the high-res info to higher subd-levels of your new cage using forms of xyz-shrinkwrapping or editing the base by hand-> use this for normalmapping or whatever you like.

The creative freedom of this process can't be valued enough.

I agree with you though that one should never forget about the need of a well structured low-res cage. Lots of practice is the key here ;)