The 'Stencil shadow' thread

Blitz3D Forums/Blitz3D Programming/The 'Stencil shadow' thread

I think people are forgetting too, that alot of games don't cast shadows onto the actual geometry, but they create a less complex mesh to receive the shadows. A bit like creating a low poly version of your landscape, that is invisible and only used for collisions.

Shadow systems look great guys :o)