Just tried this out, it runs great - nice work! ^-^
It's a shame that self shadowing is a bit 'poppy', but otherwise the results are great.
1. Is there any way to specific a specific mesh to have no self shadowing, but still cast and receive shadows?
2. Do you think it would it be possible to make this code work with vertex animated objects in future?
It's a shame that self shadowing is a bit 'poppy', but otherwise the results are great.
1. Is there any way to specific a specific mesh to have no self shadowing, but still cast and receive shadows?
2. Do you think it would it be possible to make this code work with vertex animated objects in future?