Blitz3D is fast, but...

Miscellaneous Forums/General Discussion/Blitz3D is fast, but...

you might want to consider using two types of models
if your have a lot of characters - one system simply using
none weighted mesh parts bound to bones, and the other
using deformable skin, weighted meshes...using the
mesh parts version at greater distances..as each mesh
part can be transformed in hardware..
..then again it might not make much difference, but its worth
a shot..

lod collision - as far as im concerned is simply a case of
using different collision methods in different contexts..
for objects that cannot be seen, simple sphere collisions
are probably enough...polygon to polygon when needed,
should be done using a simple hull..or in the case of
skeletal animation, you might want to have a box for
each limb..i dont know..
I would strongly advise making use of the coldet lib,
its very powerful + fast..

hmmm...did that make any sense..heh