You could always 'find' the surface that has the texture you want to replace.
Use:
GetSurfaceBrush(surface)
GetBrushTexture(brush)
TextureName(texture)
NB. remember to free the 'found' brush and texture once you have the info you want.
Use:
GetSurfaceBrush(surface)
GetBrushTexture(brush)
TextureName(texture)
NB. remember to free the 'found' brush and texture once you have the info you want.