Blitz3D is fast, but...

Miscellaneous Forums/General Discussion/Blitz3D is fast, but...

Just run collision with whatever mesh happens to be the current LOD version. This will cause errors under a few unlikely conditions, and the potential for error is negligible.

LOD will also improve rendering performance significantly, if you are drawing a demanding scene. If you can reduce your render polycount by 50%, then a transform-rate limited scene will draw faster.

If you're just moving a few objects around on the screen, LOD is unlikely to make any real difference, since these scenes are fill-rate limited. A far away object does not increase the fil-rate demand hardly at all, but it will increase the transform-rate demand, by a lot. Until you get to the point where you have enough polys to actually slow down the renderer transformations, LOD won't make any difference.