The 'Stencil shadow' thread

Blitz3D Forums/Blitz3D Programming/The 'Stencil shadow' thread

@inarie

every entity in the space must be at least a shadow receiver. and remember: you can set as many receivers as you want, it is no speedloss

just check out the next update which will come in 5 minutes :)
SetShadowLight(entity, parallel = False)