@inarie
every entity in the space must be at least a shadow receiver. and remember: you can set as many receivers as you want, it is no speedloss
just check out the next update which will come in 5 minutes :)
SetShadowLight(entity, parallel = False)
every entity in the space must be at least a shadow receiver. and remember: you can set as many receivers as you want, it is no speedloss
just check out the next update which will come in 5 minutes :)
SetShadowLight(entity, parallel = False)