I'm using Resource Hack to replace the "blitz red rocket" icon of my game to an icon I've created myself.
Now I got a really wierd problem:
The new icon is displayed correctly only when the 32x32 icon is called for. The old "rocket" icon is still displayed as the 16x16 icon of the program, no matter what I do.
Now, here comes the wierd part:
When looking at the executable with an icon extractor, it detects only one icon in the exe file: the new icon. So where does the 16x16 rocket icon comes from?
Any explanation of this mystery would be welcome.
Now I got a really wierd problem:
The new icon is displayed correctly only when the 32x32 icon is called for. The old "rocket" icon is still displayed as the 16x16 icon of the program, no matter what I do.
Now, here comes the wierd part:
When looking at the executable with an icon extractor, it detects only one icon in the exe file: the new icon. So where does the 16x16 rocket icon comes from?
Any explanation of this mystery would be welcome.