WritePixelFast are better solutions i guess :)
and if you put flip 0 on the END of the program, he doesnt flip 800x600 times the backbuffer ;)
cu
and if you put flip 0 on the END of the program, he doesnt flip 800x600 times the backbuffer ;)
Graphics 800,600,16,2 SetBuffer BackBuffer() maxcolor=255 leftside#=-2 : top#=1.25 xside#=2.5 : yside#=-2.5 xmax=800 : ymax=600 xscale# = xside# / xmax yscale# = yside# / ymax AppTitle "please wait..." LockBuffer For y=0 To ymax - 1 For x=0 To xmax - 1 cx# = x * xscale# + leftside# cy# = y * yscale# + top# zx# = 0 zy# = 0 colorcounter = 0 max = 5 ; 4 While (zx# * zx# + zy# * zy# < max And colorcounter < maxcolor) tempx# = zx# * zx# - zy# * zy# + cx# zy# = 2 * zx# * zy# + cy# zx# = tempx# colorcounter=colorcounter+1 Wend r = colorcounter * 8 g = colorcounter * 4 b = colorcounter * 1 WritePixelFast x, y, r*$10000 + g*$100 + b, GraphicsBuffer() Next Next UnlockBuffer Flip WaitKey End
cu