BMax3D Hopefuls - TSE Tightens The Screws...

Miscellaneous Forums/General Discussion/BMax3D Hopefuls - TSE Tightens The Screws...

i dont know why you have the idea i dont know anything about torque when im quite sure ive worked with it more than you? i was paid to make models for a game than used the torque game engine so ive done alot with the art side of torque.

To be quite blunt Red you seam to think alot of engines are the next big thing. with you guess the engine thread you post every now and then. all im saying is that torque was designed to make a online FPS and quite a good one at that (if a bit old) the code is split between server and client sides, which means if your making a fps thats just one player theres alot code you will not use. the lighting pack is a good add on but still doents really make it cutting edge. anyway i gone through this alot with the many threads on the subject.

What ever engine you load your little sub in, you will still have to make it fun to play. graphics do not make a game.

And i do think your game looks good anyway, your not a multimillion pound games company and your not coding your own custom engine so your never be at the cutting edge.

leadwerks have shown what blitzmax can do with there engine demos.

its not advice, because i dont give a monkeys what you do. but i dont like it when people come on a blitz forum and say how great another engine is they know little about! you will feel really silly if you spend 4 months coding your game in torque just to see people do better stuff in bmax3d.

LOCK THIS AND ANY TREAD LIKE IT SOMEONE PLEASE!