I think an official Max3d module is essential. The BlitzMax language needs native 3d commands so that it can compete with languages such as DBPro.
It would also do a lot of good for the community. Everyone using a common engine rather than a variety.
I would expect the excellent .b3d format to be supported as well - this is currently in danger of extinction.
It would also do a lot of good for the community. Everyone using a common engine rather than a variety.
I would expect the excellent .b3d format to be supported as well - this is currently in danger of extinction.