MAX TO B3D problem

Miscellaneous Forums/Content Creation Tools/MAX TO B3D problem

I have similar problem. Using MAX6 and latest pipeline with the patch. During the export it runs fine in the preview window. It is a SIMPLE mesh that is just stretched. I load with LoadAnimMesh and use Animate. But the animation isn't working. Yes I'm using UpdateWorld :-)

I have also tried...

Scene=LoadAnimMesh(Pak("spring.b3d"))
spring=GetChild(Scene,1)

But then Blitz says spring has no animation!

It's not boned.

Any ideas?!!???!

[edit]
I was animating then copying the mesh. I now copy THEN animate! It works! Yee-hah!