I have a problem. Using MAX6 and latest pipeline with the patch. During the export it runs fine in the preview window. It is a SIMPLE mesh that is just stretched over 16 frames. I load with LoadAnimMesh and use Animate. But the animation isn't working. Yes I'm using UpdateWorld :-)
I have also tried...
Scene=LoadAnimMesh(Pak("spring.b3d"))
spring=GetChild(Scene,1)
But then Blitz says spring has no animation!
It's not boned, whatever that is. Do I need to use bones? If so, how / why?
Any ideas?!!???!
I have exported to unwrap and can even see the anim working in there. I then export from there to b3d. It loads but still no animation!!!
I have also tried...
Scene=LoadAnimMesh(Pak("spring.b3d"))
spring=GetChild(Scene,1)
But then Blitz says spring has no animation!
It's not boned, whatever that is. Do I need to use bones? If so, how / why?
Any ideas?!!???!
I have exported to unwrap and can even see the anim working in there. I then export from there to b3d. It loads but still no animation!!!