fantasy character pack from Arteria

Miscellaneous Forums/General Discussion/fantasy character pack from Arteria

I realize you've spent alot of time on these characters, but they could use some improvement.

First, the animations are clearly motion-capture, but you've failed to clean it up afterwards. Something that is clearly visible by the footing of the knight in your video above.

Second, you use way to much polygons in places where you don't need any. Good example is around the mouth of the female, and the nose. The nose is just a bump on her face, but you still used lots and lots of polygons defining it.

Third, the anatomy of your characters arms and fingers is just weird. This could be because of the clothes, but it draws my attention and just "feel" wrong"



Fourth, The UV mapping could be done better. It looks a bit hasty, and especially if you look at the feet - not very nice at all. Considering the armor, where every piece looks like its got a different coordinate on a "cloud filter texture", it would be wiser to map all the plates together and paint an unified armor texture over it.

Fifth, the armor has a very low polycount (at least looks like it) compared to the characters.

I hope you consider this as constructive critisism.

EDIT:
I subscribe to www.3d.sk, and I'm posting a few hints for you in form of images from there. If you need any human referance pictures, you should seriously consider subscribing to it too.