Cygnus is right. Bone animation is a kind of vertex animation and works exactly as explained and is only supported by B3D files.
MD2 is another format that supports vertex animation. Unlike B3D it's frame based(each keyframe contains the whole mesh), so there is no need for bones.
I don't know how to call that animation by 3ds & X(maybe Position or Object Animation??), but it's definitly not using Bones.
MD2 is another format that supports vertex animation. Unlike B3D it's frame based(each keyframe contains the whole mesh), so there is no need for bones.
I don't know how to call that animation by 3ds & X(maybe Position or Object Animation??), but it's definitly not using Bones.