Maybe i should grab the latest release of TSe and see whats new, I havent used it or updated in a long while.
Made a few demo's until the shiney shader newness wore off..heh ;) (but it was easy to use them, i give it that)
Evak, atleast we can reduce the surface's to texture/material count in B3d to speed it back up.
and blitz seems to like low surface high triangle counts, ..TGE works better with low poly many surfaces.
But back to the point , Tse is supposed to be a rewrite..how effecient it is I dont know.
Sam
Made a few demo's until the shiney shader newness wore off..heh ;) (but it was easy to use them, i give it that)
Evak, atleast we can reduce the surface's to texture/material count in B3d to speed it back up.
and blitz seems to like low surface high triangle counts, ..TGE works better with low poly many surfaces.
But back to the point , Tse is supposed to be a rewrite..how effecient it is I dont know.
Sam